Nice work.
The music gave it a calm, serene feeling, which was a nice contrast to some of the frustration I felt when trying for the nth time to complete a level and not understanding why I was failing or how to improve.
My only complaint about the audio is that the noise it makes when you’re in an updraft is loud and annoying. It also wasn’t clear to me for the first several times I heard it that it was an updraft indicator. I thought it was a warning sound indicating that I was about to crash. I think there could be some better audio or visual cues as to when you’re in an updraft.
It also took me several attempts on level 5 before I understood how to the updrafts worked. The concept itself is pretty simple and obvious. The wind trails gave me an idea of the general whereabouts to find an updraft, but it was difficult to know how and exactly where to position myself to be able to stay in the updraft long enough to gain adequate lift.
I think the game could use better visual indicators of how close you are to the ground. As it is, it looks like you’re still well above the ground when you land or crash. Some little wheels or legs sticking out under the flying chair would be all it needs.
I also found that when I finally decided to give up and return to the main menu, the “main menu” button didn’t work from the “you crashed” dialog. So I clicked retry, then pressed Escape to bring up the menu, and the “main menu” button worked from there.
The simplistic, lowpoly visuals worked well for the game.
I really liked the game as a whole. It almost makes me wish for some larger, more interesting landscapes to float around and explore while listening to the peaceful music. I can almost imagine a kind of calming, zen-like endless “runner” where you go from updraft to updraft, flying through rings and seeing the sights.