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(+1)

"I'd focus on just getting the main mechanics streamlined and some more content in for now" - Thank you for saying that.

I like your ideas. I'll think about them. One of them, in a sense, is being worked on. Some are already "approved" and postponed for later, especially better/not absent sound design.

Speaking of adjusting clothing animations - putting on/off clothes in realtime 3d is theoretically possible, but no one ever does it even for AAA games. It requires disparately huge time investments. I've been thinking about how I can imitate it, but I haven't come up with anything yet.

(+2)

Nice, good to hear you're thinking along the same lines as me :P

That's fair regarding the clothing animations, I've never done 3D animations but makes sense that it would be a difficult thing to do. You might be able to kind of cheat it somehow in the game mechanics e.g. if you used a torch during an animation then after a brief moment Aster panics and extinguishes the torch (so the screen goes black), and then re-lights it with a different animation running i.e. Aster blushing and covering herself.

Which brings up another thought actually, it would be great to have some dialogue between the characters during the dungeon runs. Maybe for longer dungeons you could have dedicated rooms that are safe to rest in to recover health/stamina, and those could have some dialogue between the characters (and maybe some different events/animations eventually).

(+1)

you are onto something, these are great ideas