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(+2)

Feb. 3

Took forever, but I got sounds for footsteps, jumping, dying, attacking, taking damage, some generic acoustic guitar in the background and menu clicks. I can't really add sounds to the enemy being hit because of how the code is written. I'd have to refactor a lot of stuff and I don't want to do that yet. So instead I'm ignoring it for the time being.

I have accomplished everything I think I wanted to to finish minus putting together a proper level. So now that I've got some extra time to do things I want to:

  • Make the menu nice and less generic
  • Add toggle sounds for when you toggle buttons in the menu
  • Maybe a sound for when the Pause menu comes up
  • Add intractable shopkeeper NPC for dialogue and purchasing health. The health wont go into an inventory, though. Just sort of automatically heals you. Maybe I'll make it a coffee shop. Buy a coffee and staying for a while heals you. Then you go back out. 
  • More enemy types
  • A level or two that are relatively nice
  • And if time really allows, a boss. 

Quality of life improvements will be made first, I think. I can't believe I've gotten it this far, honestly. Although after work I've been putting in about 4 hours a night. Excited for progress.

(+1)

Hey just wanted to say that I love the art style! Good job on making everything look cohesive :)

I also want to say that I feel for you with not being able to add a sound effect because of the code design. I don't know how many issues like this I've run into just over the course of this jam. I hope you find a solution!

I appreciate it, especially because I was worried about it being sloppy due to time constraints.
I might be able to work something out, but sometimes I just have to take a break from a problem for a bit and then come back to it fresh.
I hope you also find solutions to your problems!