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I really like the effort to make this appear like a playstation 1 game, but it feels like a pc game with ps2 models jacked up with a jitter/pixelization filter. Playstation had its limits but they were not this bad and honestly the pixelization was mostly due to crts with low color resolution. The textures on the ps1 were much higher quality than on here, especially since most objs had their own texture sets. Theres also really no hint of unstable polys which was what the ps1 was remembered for. I did notice there was some unstable effect to the polys in the cinematics, but the alias effect overshadowed it too much.