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Was hopin to quickly throw this into a project to prototype somethin, but its not exactly well packaged... the FBX had a bunch of import issues into Unity. Tried to open it up in Blender to see what I could fix but lacking familiarity with Rigify I can't figure out how to get the rig cleaned up. Kind of a shame, but unless you are familiar with rigging/rigify and have the time to clean up the asset- this is for the most part unusable in terms of the characters... it'd be better if the assets were a bit more cleaned up.

thanks for reaching out, what kind of import issues are you referring to?  is it mostly the characters and their rigs? 

Yea, there is an issue with the head missing from the rigify rig. I tried to configure the avatar in unity to adjust for it (manually selecting the bone, which in this case is just 'spine' - since its not named head I imagine thats part of it) but after that, since the "head"/spine bone I select isn't a child of the "torso/chest" spine it results in other problems.

As I mentioned, I'm not super familiar with rigify so I can't speak to the finer details of the issue(s) with the rig. I tried to 'optimize for unity' the rig in Blender, but that only resulted in other problems that weren't caused by you directly so I can't knock you for that.

Do you think you could upload a non-"rigify" rigged version if you get the time? If not, its fine- I can probably get it fixed some time