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(+1)

Just gonna post the days I missed all at once.


Day 6 - Change in Title and Game direction

I have decide to change the title and the way the game works. Of course the story changes as well. This is the game cover btw.

The game is now called "The mediocre Fairy Wars" in reference to the Touhou game "Great Fairy Wars" since this game borrows elements from "Great Fairy Wars".
Previously called "The Fairy Squad" where you are supposed to control a team of faries who switch between characters during the game and a supposed boss fight against Okina the secret god who sits on a wheelchair, you now control only Cirno, who's out to get revenge on the other faries, well in this case, just Sunny, because the game only reaches up until that point. 

Instead of focusing only on puzzles and platforming, I'll be adding some sort of minor combat as well.


Day 7 - Literally nothing

Had to go out and sleep at another house. Had no access to my computer during this time.

Day 8 - Gameplay updates, Bug fixes, and Transition effect

In this gif, i set it so that the character has unlimited MP. That is not the case in the final game.

The Gameplay Update -
You now only play as Cirno and the summoned blocks now have physics to prevent abuse where you can fly just about anywhere.  There will also be obstacles and enemies. At least that's what I plan to add in the near future.

The Bug Fix -
There was a bug that causes you to get stuck when you attempt to summon a block while there is a tile above you. Now you can no longer summon a block if there is something above your head.

The Transition Effect-
I finally figured out how to do transition effects! Thanks to CryptidMimikyu for the help on this one.



Goals for tomorrow:
-Improve the character movement
-add basic enemies
-add some obstacles
-add Items
-add actual HUD elements that display your status
-better tiles
-some sound