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Note: This is just my perspective, take it with whatever grains of salt you prefer.


So far, BH is fairly linear (something I hope changes in future builds). That said, it is not what I consider "standard fair". The implied story playing out in the background events seems consistent with the MC's "mystery" events. Keeping eyes on the background helped keep me invested in what I originally assumed was a benign story. As the story progressed, the two intermingled.


A few "cons" of note (at least from my view, your mileage may vary).  "SPOILERS" (Um yeah, I don't actually care but hey, no reason to ruin it for others I guess)





1) Lucy and the cab driver comes off a bit "NTR"- The behavior and rather vague dialog interaction feels like Lucy's paying the cabbie. Add the "bug?" that Lucy gets in the cab with "leggings" and leaves with no leggings....

2) The "hidden" clickables are nice but as the intro states, it's a pain to click literally every pixel just to get the hiddens.

3) There are plenty of points where I absolutely wanted to break out of the storyline to check a background event or talk to a character. Of the few constant frustrations (mild but there) was seeing something happening and not being able to interact or see a character who may have information that would clarify an event and not being able to talk. This is especially true of the "phone". I am hoping in future updates either the linear story will incorporate the logical/practical inclusion of events and characters in "real-time" or allow the MC to interact through multiple choices to background events or characters.


The "pro" (again, "Spoilers" because some people need everything spelled out {"Well preacher, anyone ever tell you there are TWO KNOBS on the radio?!!" - George Carlin})


Solid mystery game. I see a lot of potential that may or may not prove to be a great end-game story. Looking forward to Chapt 3 to see if a few things I have theories about come close (and how wrong I was!)


Dev's sense of both style and substance seems pretty on point, throw in the humour and you've got me sold. Dystopian settings with a sense of humour are so hard to find so I'll hang on to this one as long I get a chuckle.

Hi!

Thanks for the very detailed review! :D Yes, BH has to be somewhat linear, it's just not possible for a one man development "team" to get enough content in a short amount of time without people questioning the existence and also getting support while working full-time beside it... It's just not possible for me.

1) You really had me checking the leggings... but as far as I can tell, she is definitely wearing them. You look at her legs and they're quite bright, due to the sun shining on them, but they're there. Also Lucy and NTR?! Holy moly, that's the last I would think of, when thinking about Lucy. :D

2) Yes, the hidden clickables are kind of difficult, I agree, but they're not at random pixels, they have their points, if you manage to see something.

3) I totally feel it, would love to make it a 3d game, lol. But I have to make sacrifices, I could fill the game with lots and lots of minor details, but then people would even be less engaged since it's under the premise of an adult visual novel, so most people expect h-scenes and not random background events, unfortunately. Since those background events take time, it would take too long to build them beside the normal story.
I agree on the phone, I should make more use of it, I don't play to introduce a sandbox mode currently though.

For the pros, thanks! :D I try to get some chuckles out of the player while still maintaining a serious storyline.

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Thanks for the reply!

1) The Lucy leggings may just be my brightness/resolution/etc, so it's understandable if it's all on my end. As for the "NTR", chalk it up to  that "something feels off, what am I missing" feeling that the story gives me, like I know there's a whole mystery and I'm questioning everything trying to piece clues together ahead of the story.


2) When you release Chapt. 3 I'll go back and see if I can "connect the dots" on the hiddens and look for a pattern. Admittedly, dividing my attention between story, background, and clickables is not my "forte`" lol


3) I get it. I've watched enough devs bite off more than they can chew trying to change things up so I don't dog them too much about my preferences. All I meant was having a bit more choice selection when events or people would be the obvious "go-to". Sort of like the alley scene *cough: spoilers* where clearly there were some things that were going on but.....


You're doing great though, I'm invested! Looking forward to seeing if a few theories I have play out  :)

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You're welcome and thank you too! :) Lucys leggings is definitely there, no worries. There won't be any NTR in my game, that's not something I want to implement. 

I don't want to make the secret clickables to obvious, more like "accidental clicks reveal something interesting" or the player saw something and be like "wtf, did I see over there".

Yes, I would like to make multiple deep branches, but at the moment, it's not something I can invest time into, simple stories seem to be more attractive.