Note: This is just my perspective, take it with whatever grains of salt you prefer.
So far, BH is fairly linear (something I hope changes in future builds). That said, it is not what I consider "standard fair". The implied story playing out in the background events seems consistent with the MC's "mystery" events. Keeping eyes on the background helped keep me invested in what I originally assumed was a benign story. As the story progressed, the two intermingled.
A few "cons" of note (at least from my view, your mileage may vary). "SPOILERS" (Um yeah, I don't actually care but hey, no reason to ruin it for others I guess)
1) Lucy and the cab driver comes off a bit "NTR"- The behavior and rather vague dialog interaction feels like Lucy's paying the cabbie. Add the "bug?" that Lucy gets in the cab with "leggings" and leaves with no leggings....
2) The "hidden" clickables are nice but as the intro states, it's a pain to click literally every pixel just to get the hiddens.
3) There are plenty of points where I absolutely wanted to break out of the storyline to check a background event or talk to a character. Of the few constant frustrations (mild but there) was seeing something happening and not being able to interact or see a character who may have information that would clarify an event and not being able to talk. This is especially true of the "phone". I am hoping in future updates either the linear story will incorporate the logical/practical inclusion of events and characters in "real-time" or allow the MC to interact through multiple choices to background events or characters.
The "pro" (again, "Spoilers" because some people need everything spelled out {"Well preacher, anyone ever tell you there are TWO KNOBS on the radio?!!" - George Carlin})
Solid mystery game. I see a lot of potential that may or may not prove to be a great end-game story. Looking forward to Chapt 3 to see if a few things I have theories about come close (and how wrong I was!)
Dev's sense of both style and substance seems pretty on point, throw in the humour and you've got me sold. Dystopian settings with a sense of humour are so hard to find so I'll hang on to this one as long I get a chuckle.