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[Devlog] 1/30 - 1/31

Actual progress made these past two nights! I’ve sat down and fully planned out the game’s mechanics, story, and a list of assets I’ll need to make, as well as what days of the the jam I plan to have each portion done by. The game actually has a proper title now, so now I can introduce everyone to The Heart Grows Cold! The camera now smoothly pans and rotates to follow the player throughout the level. It also turns to follow the level geometry without any input from the player. I’ve finished the lighting effects for the player’s torch, as well as set up the backbones needed to interact with future enemies. I can also toggle a special “cinematic mode” which locks the player’s input and draws black bars at the top and bottom of the screen.