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So i had a bit of a creative energy spike today while bored and oops i mocked up a possible ui lmao


it's got some obvious flaws (button sizes when needing space for 15 planets plus asteroids, which I'm sure could be fixed with some thought - on my 720p phone screen it seems like it'd work alright, and i haven't seen any smaller on the market) and might not be the sort of direction you planned on taking things, but hey, i might as well post it for the sake of inspiration. Feel free to yoink this design or aspects of it (it's literally just "hmm hexagons are cool what if it was all hexagon-y") if any aspects of it inspire solutions to the currect ui challenges you're facing :D

(+1)

Thank you so much for taking the time to mock up this design and share your ideas! It really makes me happy and motivated to see someone so invested in improving the game, this kind of feedback shows me I'm on the right track as a developer.

I really like your suggestion! The hexagonal buttons are visually appealing and look great on the screen. However, they do take up a lot of space. When designing the current UI, I tried to minimize screen usage as much as possible to show more of the game’s environment. That said, I love the concept and will definitely consider it for future UI updates.

I also noticed the zoom button, which is an excellent suggestion. I’ve been thinking about implementing something similar, but I’ll need to figure out how to adapt it in a way that feels fluid and works well with the game.

Overall, I really appreciate your effort and creativity, this is incredibly inspiring! Thank you again for sharing.

Glad my spur of the moment creative urges are interesting :D 

honestly the bottom section of the mockup (below the floating hexagonal tiles) feels a lot more solid than the space-filling hextiles do, for sure. Keep up the great work, and i look forward to seeing where things go :3