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This game really packs a punch. It explains a difficult and complex concept with a few simple mechanics, all the while being just long enough to really suit its purpose. Thanks so much to you and the rest of the team for bringing the queer community (and, by extension, the world) this game, which I feel is pretty poignant especially now.

I didn't see anything in your description requesting people not to let's play this game, so I did make and upload a quick playthrough. If you would like me to take this down, though, just say the word.

Thank you!

(+1)

Thank you so much for playing! It's challenging to contextualize the abstract, often hidden feelings of the queer community into a tangible experience, and I think you articulated our message behind One really well. We made it at a time very early in our game design careers, and working within the constraints of our technical knowledge lent itself quite naturally to mechanical simplicity.

I find that most people who've played One without context come to their own idiosyncratic conclusions about the message, and I've enjoyed leaving the game up to interpretation. It was fascinating how the game felt dynamically similar (and perhaps even better) with a single person playing, as it was originally made for two players!

Feel free to spread the word, and thank you again for trying the game out!

You know, it makes a whole lot of sense that this was originally meant to have two players, lol. I am so glad that you guys liked my run, though. I'll keep an eye out for more of your work