Since this project is now open-source, it stands to reason there's a lot of potential to explore here. Mouse-based flight control? More detailed geography on planets? Seed-based universe generation to guarantee specefic layouts? Random space stations/ships patrolling space around you? Basic Combat system? Factions? Trading? Docking? Warping? Ground combat? Towns? Spaceports? We could be looking at the Daggerfall of space games, or something much more akin to the Elite series.