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Thank you for your comment, man. Bizarre Adventure was inspired by imagination. I wanted to make a game that is  short, enjoyable, but challenging. Completing this game is enjoyable, but doing it in less than 10 minutes is more than fun. You might win a gift card of your  choice as Hermit lab really promotes speedrunning.

That's so interesting! Your time and effort really shine through in the great outcome.

What would you say are your main goals for the game—such as growing a player base, increasing engagement, or generating revenue? Have you encountered any challenges in reaching those goals so far?