The game is more than excellent for a first project. However, there are a few issues. It's frustrating that you can't change your choice after selecting an action sequence, and the "reload, reload, shoot" combo feels unbalanced. Also, I didn't understand the purpose of the eye.
Thank you for the feedback! That's my first Godot game, but I've been a Unity developer for a couple of years. In the first version of the game, it was possible to undo the card choice, but I found it more interesting to lock the option after the player chose it.
With the eye, you can see the cards that the opponent wants to use against you every two rounds, so you can make a strategy to see the cards and be prepared.