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(I read this around when it was posted and really enjoyed it, sorry it took me so long to comment!)

This is really clever - the way the narrative progresses randomly yet inevitably through the patterns of the genre, AND the way that each narrative beat unfolds into a slightly different yet completely appropriate mini-game, gives it a real propulsive energy. I adore the fact that, as far as I can tell mechanically, taking damage has no other function other than to bring you closer to the endgame. It’s the polar opposite of a traditional ‘death spiral’ because the ‘action thriller revenge rampage’ genre IS a death spiral by another name. Really nicely done, I hope I can give this a try soon!