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(2 edits)

I hope this message finds you well. Please excuse me for reaching out to you here, but I couldn’t find another way to contact you directly.

I noticed your recent one-star review of my project, Into the Crafting Lands. I deeply value feedback, as it helps me improve and better tailor my work to the community's expectations. However, I was hoping you might be able to share some additional details about your rating.

The project is currently in the very early stages of development and is only available in Italian at the moment (text draft on my gdrive, tagged also with Vas Quas Lab LOGO:  If you find this logo on the cover, the project is under development and seeking collaborators.). It is intended as an evolving, collaborative effort, and I am actively seeking contributors and constructive feedback to refine and expand it.

Also, I wanted to clarify that we are independent creators. The name "Vas Quas Editrice" you may have seen is a reference to our old self-publishing label, which might have caused some confusion about the project's scale or status.

Was there something specific you found problematic, or was it perhaps unclear that the project is still in its infancy? Any insights you could share would be incredibly helpful in shaping the future direction of the project (it's in the very early stages of the game design...)

Thank you so much for taking the time to read this message, and I genuinely appreciate any feedback you can provide. 

Hello. Thank you for reaching out.
I will be deleting my rating, seeing that it is a work in progress.
The initial 1-star review was made after I noticed you've used AI-generated images for your work  - and from what I can see, you are using it in quite a few of your works, including priced ones. I don't know what your stance on AI images is, but mine is firmly based in the opinion that  AI is rooted in art theft and lowers the standards of the work it's been used in. Do with that what you will.

To reiterate, I will be deleting my rating of your work, but I implore you to use readily available assets, art packs, public domain art, or any combination thereof, that supports artists, instead of the easily-accessible solution of AI.