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I've been playing the game since v1.0.1 and so I understand and agree with the idea of reducing the drop rates for more strategic resource management, but it feels like the drop rates have been lowered too much in this update, despite trying a variety of strategies, I am rarely able to make it past even just wave 6 in this update, because the large ball enemy just takes too many resources to defeat. After wave 7 or 8 the upgrades seem to balance out the issue, but the mid-game feels excessively luck-based right now. 

Hello! Thank you so much for your interest in our game! It sounds like the drop rates feel too low to you, and that wasn’t our intention! We’ve taken your valuable feedback into account and made adjustments in the latest update, v1.0.6. The overall balance has been slightly improved, so we believe you’ll have a smoother and more enjoyable experience compared to before.