Some things you could do to to add to resource management, is to add a sort of Mini game to earn funding instead of it being readily available, something based around the research going on, like filing reports, or doing experiments. Additionally you could have an character energy limit instead of a time based limit, different things taking different amounts of energy. It would help pace the game a bit and make players have to balance their funding, energy, and time in order to progress the story.
I love this game to death and these are just a couple of ways you could add more to the resource management aspects of the game. I look forward to seeing the game grow either way <3
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A major goal with the move is to flesh out the management aspect, so the source of funding will be more apparent and the use for funding will be more around keeping the facility running. I’m new to the team so I bring some other new game ideas and inspirations to the team. The new version won’t be using the daily time limit in the same way, so we’re definitely playing around with it, we’re trying to make it both meaningful and fun so I’ll be posting some stuff next in a few days related to some concrete plans on that!