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(3 edits)

Great work, though could use some polish. I could not find the last flag, and wasn't sure what to do in 'Nocturne' world (beside listen to  recordings). But otherwise I did see the ending.

Quick feedback:

  • Increase movement speeds or make the worlds smaller. It takes far too long to get anywhere.
  • Button to quickly leave a painting world (instead of returning to menu). Allowing player to quickly leave after getting secret piece, or escape if they encounter bug.
  • Add an indicator on the painting (in gallery world) telling player if they've "completed" it (Found all collectibles).
  • Best to model the environment, instead of stretching primitives, so that UVs are good. You could consider using probuilder. Not recommended but the lazy solution is a triplanar shader (uses world coordinates instead of mesh UVs).
  • Binoculars/Zoom button would useful for the large open worlds.
  • English text needs proof reading, and English translations of the French text would be nice.
  • Final boat ride is too slow.
  • ISSUE: In 'Abstract World' player can jump on broken bridge to reach final platform.
  • ISSUE: Performance in grassy areas is extremely poor. Especially in the 'Final World'
  • BUG: Collecting final 'Piet's Wall' piece twice resulting in me have 6/5 piece, preventing me from placing the painting in 'Abstract World'. (Luckly was able to fix by decompiling your code to find out how you were saving, then modifying registry).
  • BUG: Exiting game while in 'Red Corridor', then resuming game spawned me in the core (which I had not unlocked yet). Fortunately could escape by climbing stairs, this also allowed me to collect the secret piece.

Hi Knowitall66,

I'm so sorry for this so long delay. Well, I'm realty busy now but it isn't a good reason to response so late.  :-) 

You made a very good and full review.  Thank you so much for that. You spend time to beat this (partially buggy) journey :-) You have the efficiency of very conscientious beta tester :-) 

All you remarks and observations are absolutely true. 
As you can read, my knowledge of English is a little bit broken and all my apologies for all issued translations (including this message). 
It's always a work in progress for me ;-) 

It was also my first steps with Unity and I use essentially the standard assets of the tool. I have to learn more about polishing and rendering. 

I've noticed all your remarks for a better gameplay. Like, for instance, the speedwalking, the presence of a zoom/binocular function or the dramatic decrease of perfomance in the final world. 

Nevertheless, I think this project is done but I have hope to follow some other ideas for a new project later. Your review, during a future development, would be very useful :-) 

Thanks again to play this (kind of) game and I wish you the best (a good health and many other pleasant games to explore). 

Best regards and respectfully, 

Unenthüllte (Philippe G)