Hey, thanks for the notes, let me try to run through them in order:
- Vice: This is used when a PC takes the "I need a..." line. The next version will include a table for Vices so you can roll one randomly.
- Equipment: Currently, there's no starting equipment. I'm doing some work to re-tool how equipment works, but I'm thinking random loadouts (like Mothership) might be a nice solution. Equipment is mostly narrative, so maybe having the Really Cool Sunglasses could give you +1d when impressing someone, and having a shotgun would give you +1d when blasting open a door. It's pretty loose, so the Director is going to have to make some calls around items.
- Fighting: Anything violent or dangerous is a Rage Roll. If a single roll is too quick for the scenario (a boss fight, a big group brawl), you should use a Complex Task to see who wins the fight.
- Sounds like I should clarify some terms in the book. In some places, a single game (most likely one session) is referred to as an Episode. This is mostly for fun/flavor, but maybe that's unclear. Each Episode (or session) is divided into three structured Acts.
Odd Jobs can come up in any of the three acts — I'd recommend running an Odd Job as a Complex Task. So, make a few rolls in quick succession and see how it goes. Think of it as a montage scene in an action movie. This will be explicitly spelled out in the next version.
For running the game, the best advice I can give is to trust your players to drive the story. In this game, the Director has very little control of the plot—your main job is to control the pacing. Keep it moving, throw in complications whenever you can, and just let the chaos unfold. I'll be adding a more robust "Advice for Directors" section down the road, but I hope that helps.
Last things: Lines vs lines is a little weird—"lines" as a safety tool is very well established, but I'm having a hard time thinking of a better term for the "Lines" game mechanic, let me know if you have one. I'm debating going to an all d6 system, which would make +1d clearer since there's only one dice type.
If you are thinking of playing it, I'm putting together a new version hopefully by the end of the week