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Deleted 23 days ago

See, the problem is with these AI upscalers; if it really was that simple, then I would have done it already. There's a lot of fidgeting involved to get the desired result and the graphical update is so marginal, as to not even matter. The only reason I'm bothering to include this one, is because somebody else has done the fidgeting for me, but there's still tiny tedious adjustments that I need to make myself. 

And the alpha models are so low res that I don't think AI upscaling by itself would get us any closer. If you look at alpha models, the textures are badly aligned, they're extremely low poly, they wobble as they animate. The only reason I never updated the Mantaman and the Devil, is because I think the Mantaman looks fine as is and the Devil I don't really plan on using anyway. But if I really wanted to update them, we'd have to recreate the entire model, because like... Their hands are just 4 vertex blocks. A high res texture over that would look even worse.

And I really don't think the mod needs any more enemy variety. We're already almost quadrupled the original roster, some of these are gonna end up being unused. And there's another one coming next update, because I finally figured something out and I need a specific enemy for a future map. I'm already thinking of replacing all cyborgs with something else, anyway.

Deleted 35 days ago

And I use cyborgs on one of my maps. A very suitable and necessary enemy. It's a pity that he will be replaced. I don't even know what to replace him with now. He was a good enemy with small hit points, a fairly long-range attack with medium-speed projectiles. If the replacement is not ready yet, I would like to see something similar in parameters.

No, replaced like how the dragonman been replaced by the devil stallion. It's still there, I just use a different enemy in the map.

Deleted 23 days ago

By replacing it, I meant taking it out of the maps and putting another enemy in its place. Similar to how the devil stallion replaced the dragonman.

Regarding deathmatch maps, I don't really plan on making any of my own. I don't play deathmatch, so I don't know what makes a good deathmatch map. That's why I'm looking for somebody, who has experience working with them and leave it to them instead.

Deleted 23 days ago

We're not doing mini versions of bosses. Only reason I did the airman, is because that one was a normal enemy to begin with and I intend it to be more of an environmental hazard anyway. And we already have an enemy that spawns enemies and shoots meteors: the demon summoner. It doesn't teleport, sure, but the editor has the tools to implement that, if you really want.

Deleted 30 days ago