p.84 Assessing Hold does not mention War(-3) status - does it no longer affect hold, or does it work as usual? If former, War Dogs(Bravo) is no longer valid.
p.92 " You also roll to push yourself to activate certain special abilities..." Do you have to push yourself and choose to activate special abilities, instead of getting the effect in addition to regular benefit of pushing yourself?
p.105 "Any PC in the battle may reduce Harm they suffer by marking it on the cohort, instead." Reduce, not avoid? Do I mark Harm 2 on cohort and get a Harm 1?
Vampire: do Dark Talents increase cost to add new Attribute dot or does extra dot not count for that purpose?
PLAYBOOK CHANGES(p.108~):
Ghost Fighter(Cutter), Ghost Veil(Lurk) have unlisted changes.
Vault change is mentioned in p.88 but is not listed in here.
Vipers(Assassin), Like Part Of The Family(Smugglers) have unlisted changes, though the inference is trivial.
Warehouses is not marked as belonging to Smugglers.
Informants is not marked as Assassins Claim.
SHEETS:
says Patrons count as turf. Discrepancies with p.88
Ghost Hunter(Hound), Cloak & Dagger(Slide), Ghost Voice(Slide) has mentions to "+Rank".
NTBTW(Cutter) says "You can push yourself to...". The Devil's Footsteps(Lurk) says "When you push yourself, ...". (See p.92 clarification request, above) while the Blade clarifies that both mean the same(Blades p.63), perhaps how it's worded should be unified?
Since resistance roll is removed, perhaps Special Armor abilities should be re-worded?
Occultist: specifies not one but two Actions by name, perhaps its triggers should be changed to more narrative focused?