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🤔 Library wise, I didn't add anything complex, imported things for example threading, pygame, math, etc. 

Alot of what I did was working around renpy, hard part was figuring out what needed to be disabled at specific times, like turning off elements of the cdd (example : player movement keys and things like stopping events from happening while dialogue is up.) these things interrupt basic renpy interactions. Also another difficulty was fixing the fps speed limiting issue and a better way to shift layers for people that want isometric /2.5D esque games. 

Keep and eye out for the new update for the lite version drops d(-_^) I made it simple to make stages and the fps fix I said here is in the new update aswell.

Thank you very much for the reply. I was curious, how is the compatibility between Pygame and Ren'Py? Did you face any challenges during the development process?

I think Renpy is built on pygame haha I forget, its just somethings weren't clicking without me importing pygame. There were a lot of challenges, I think I put this down for like a year due to lack of progress, I was just really busy and it was frustrating. Then I think one day I decided to give it a shot again and once I figured the bg/stage movement, everything started coming together.