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First off, strong stuff: great visual effects overall, neat level design, solid mechanic idea and creative use of bugs and reboots! Now, the controls especially jumping felt a little off, jumping felt slow, and the teleporter was very wonky to control, and the feedback shake was a bit too much (but props for implementing shake at all!) suggestion - add more controls feedback and polish the teleporter, make it that you can re-fire the teleporter at will instead of only have one up at a time and mess up your positioning, and perhaps make the teleporter arc show up before you fire to make it somewhat predictable - if you choose to continue working on this game! Solid work for a game jam!!!

(+1)

Thanks for the great feedback!