this game so far is marvelous and highly comforting in mood, especially with the way the art and colors are used!
Constructive criticism cause yk this is a game in making and just a "wow! so fire" isn't really helpful lol
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The game took me a second to boot up and I had to reload the tab due to a small error with the program downloading and running but that might be my PC so i wouldn't take that as a huge issue as it was a easy reload fix
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Some suggestions for the storylines expression:
- Small sound affects from characters (ex. grunts when there's physical exertion)
-Sound for specific movement of objects, from the POV of the player and from other characters (such as a rustle when going through papers or a water splash if someone jumps in, etc.)
- Color tone shifts to add to the mood of a moment. Like a warm sunrise tone with a horizon line clearly highlighted in a specific scene. Its a romance game, so colors on the warmer side. This can be added with simple lighting on one of the Stans through lamps, sunlight, and any fire light in a entire scene or just a few pieces of art rather than main dialogue.
-For Stanford's writing in specific, I would recommend having him not really treat the player as anything but an anomaly at first, but build up to seeing the player as more human and existing with yk, thoughts and feelings. I do really enjoy the notes of his passion to anomalies, and would love to see that further utilized in the storyline!
Any inconsistencies I noticed:
Movement of the moon and angel doesn't match up when going inside of the ship - when on the doc you're viewing from the side and you're head-on to the moon, but when you go into Fords study its directly facing you through the window even though you should've been facing further west, not being head on to it.
Ford is inconsistently hesitant to not hesitant. At the beginning, there's a weird mix of fascination with the player, poking his nose into looking and examining. Then it switches to being too hesitant to get too close. An easy fix would be trying to more clearly express that he wouldn't want Stanley to be too close, or to make him more hesitant at the beginning before being reassured by the players action or his brother.
Again, wonderful game, and I can't wait to see more of it in the future!
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I genuinely mean it from the bottom of my heart that your feedback is so so incredibly helpful!! THANK YOU!! <3
I absolutely love the suggestion for Stanford's writing--seeing the player solely as an anomaly at first. I'm already buzzing with ideas on how that'll deepen the connection he builds with the player. 🤭
And I so agree with the inconsistency of Ford's hesitancy! That was something I struggled with writing-wise, trying to balance his character while also trying to focus the demo's lens on the romance aspect--so I really appreciate the easy fix suggestion!
I'm so excited to revise what I've got and continue with the project! <3<3 Thank you so much for playing and for taking the time to give me such in-depth suggestions and constructive criticism! :D It seriously means so much! <3