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Yeah, I've been fiddling with various RPG Makers since the late 90s but never actually MADE a full, working game before now. The closest I got was a partial one I'd done on the PS1 but I ran out of room on the memory cards cause they weren't designed to hold that kinda data. It also forced me to come up with some ideas on the fly to replace the stuff I was having to cut out due to time constraints and while I'm not necessarily happy with how it ends, I'm happy with how the ending turned out.

And the game as a whole really. It gave me some good, solid hands-on experience with VX Ace that I'll be able to use for expanding this (someday) or making another game entirely, which I'd also like to do at some point. I DO think two weeks is not really long enough to make an RPG or story of decent length, though, so in hindsight I hadn't realized how big my game was going to actually get. I thought it'd be a relatively short and simple project to get my feet wet, but had to learn a surprising amount.

RPG Maker VX Ace is certainly simple, in many ways, but it's also quite complicated if scripting doesn't come easy to you. I don't know any computer languages like C++ or python so if I had to get my hands dirty in the script editor it went over my head pretty fast. As a result, I think a number of my events could've probably been done more neatly coding-wise, but at least they work!

Strictly speaking, since we've all made games now, do we really quality to take part in another First Game Jam? However, perhaps next time I can work together with a friend or two of mine and that might count. :p