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Maybe a little late, but I'm gonna leave this here cause why not?

I've been programming with GameMaker for about 5 years now and I've always liked 3D games. That's why I've decided to switch to the 3D side of GM around 2 years ago. (And yes GM does do 3D, everyone's so shocked when they hear this for the first time.) For a long time I've been obsessed with military simulators like Operation Flashpoint and ARMA. This is good, except that making a mil-sim is really difficult if you want to include all the realism and complexity. This has resulted in many abandoned game projects.

Now I might have found my thing. Simple, surreal, horror shooters! I think this is my style, this is what I can do well. I've liked a lot of games in this style for example System Shock 2, so it all makes sense! I will definitely keep this in mind in the future.

Overall, this jam was great. I was able to get everything done that I've planned for and created a complete "short game". I've played a lot of entries and will play more before the week ends. Lots of great games and a create community!

Here's my link: https://programerkelly.itch.io/bioglitch

Before I post this.
I've tried different engines and have been trying to make games in different ways even before I've started to use GM, but I've never found anything else that would work for me. I will probably keep using GM until I'm ready to make my own engine one day in the future. I know that it's "not the best for 3D", but it gives me full control. Yes, I completely ignore the object system, the room system and basically everything that would make a developer's life easier. But this is how it's easier for me.
That's my style, that's how I get things done!