Documentation for Godot 3 Dialogue System · By radmatt
Hello! Sorry for the super simple question, I'm still pretty new to godot, but I was wondering where I would put a signal that emits when the dialogue is finished? Would it be in the parser?
There is a function inside MSG_Parser.gd called end(). You should put the signal emitting function there.
Ah, I see! Thank you so much!