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Emitting signal when the dialogue is over?

A topic by Young Stove created Jan 18, 2020 Views: 133 Replies: 2
Viewing posts 1 to 2

Hello! Sorry for the super simple question, I'm still pretty new to godot, but I was wondering where I would put a signal that emits when the dialogue is finished? Would it be in the parser?

Developer(+1)

There is a function inside MSG_Parser.gd called end(). You should put the signal emitting function there.

Ah, I see! Thank you so much!