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OneShot

A surreal puzzle adventure game with unique mechanics / capabilities. · By Future Cat Games

Background issues inside buildings

A topic by whethervane created Oct 16, 2022 Views: 1,205 Replies: 6
Viewing posts 1 to 7
(+1)

Hi, I've been experiencing some weird issues involving the backgrounds of certain rooms.

The bug looks like this:




Basically, it seems the game is failing to load the black tiles past the walls. To my knowledge, this makes no sense, since I'm pretty sure that the black tiles used in these rooms are Autotiles, with the blue line bordering the room being part of the same tileset. This would mean that the game is failing to load PART of the tileset (I could be completely wrong, though, but it seems the black tiles here are part of the Autotiles). This literally makes zero sense, and yet, here it is. However, upon looking at the tilesets in the game files, nothing actually seems to be wrong. This may be a game wide bug where it fails to load the inside part of the Autotiles, and only the lines.

Again, this shouldn't be the case, but something, somehow, is causing these tiles to mess up.

This issue doesn't seem to be present on the 32 bit version of the game, as a friend of mine recently played through the game using that version and didn't encounter this bug (they had initially installed the 64 bit version of the game and experienced the same issue), however the 32 bit version of the game absolutely refuses to open for me, which is most likely a Windows 11 issue.

The most bizarre thing of all, though, is that when I first installed this game several months ago, I didn't experience this issue at all. It is only now that I am reinstalling the game that this is a problem.

I noticed that the game had received an update a little over a month ago, and I'm almost positive this update somehow caused this issue.  Still, it doesn't make any sense, since none of the tilesets seemed to have been changed at all in this update, but I'm not the developer of this game, so I've got absolutely no idea.

Writing this because it doesn't seem to be an issue exclusive to me, it seems to be an issue with this updated version of the game itself, meaning everyone who installs the game now will most likely experience this issue (again, I had a friend encounter this as well).

I'm pretty sure OneShot was made using a modified version of RPG Maker XP, which is probably part of the problem, but I have no idea what this modified version is like, so I can't give any suggestions.

This doesn't make the game unplayable or anything, but it is a MASSIVE problem, and I seriously hope it gets resolved sometime soon.

Developer(+1)

Yeah I've seen this reported once or twice before but no idea why it happens, never was able to reproduce the issue.

Hey, I had that issue on the 64 bit and managed to fix it by playing the 32 bit  (it might have been the other way round). Your progress carries over btw.  

Also I have a 64 bit PC.

I know this thread is a year old, but I just started the game and also encountered this issue, and I can't find a fix anywhere. 32bit crashes for me too.

I’m on Windows 11 and this happens for me (using 64 bit ver), it also happened when I was playing on Steam Deck with the windows version through the itch launcher

(1 edit)

Bumping this, I really hope this gets fixed, I'm getting the exact same issue and the 32 bit version crashes for me as well. This doesn't happen on the steam version, and that one has been last updated since octobor 9 this year!

(1 edit)

I know I'm 1 year late, but there probably still are some people who are having this issue with the x64 version, so I'll say what fixed mine. The SDL2.dll appears to be either outdated or misused, so to fix the current version:

1. Download the latest x 64 SDL2 version from https://github.com/libsdl-org/SDL/releases. Be sure to download the SDL2 version and not the SDL3 version,  release name should be something like SDL2-2.x.x-win32-x64.(DO NOT GET A SDL2.dll FILE FROM ANY OTHER WEBSITE UNLESS IT'S FROM ANOTHER GAME)

2. Extract the .zip file and replace the SDL2.dll file from the x64 version of the game with the SDL2.dll file from the .zip file.

Also, the x86 version crashing is definitely a Windows 11 problem because I had the exact issue on my Windows 11 pc, but the x86 version runs just fine on my Windows 10 pc.