What did this game do well?
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A novel idea Orienteering and some of the appeal is that it is not a widely known activity so it is nice to test my abilities on an entirely new activity.
Classic procedure content generation method of using noise to generate map for the game, which is executed very well, love the concept that the minimap info has to be used with actual game visual to locate the player's location making pathing toward to target for difficult and interesting.
I really liked the game concept, finding your way through the entire map. I thought the game was really well designed and the features were really well displayed given our time frame. Great game overall!
I really liked the concept. The pcg world was done well, and moving to find the spot was fun. It was interesting to try to identify spots around the map.
I really like the idea of bringing an outdoor activity into game.
I love the sky and the galaxy at night, the trees and this 3d view are fine
I really liked the procedural generation done in this game. The maps feel natural and the gameplay loop is quite unique where you have to find the goal just by observing your surroundings. I also liked the atmosphere and vibe of the game with the changing time and the beautiful night sky. Very solid base that can be fleshed out into a game.
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What could this game have done better?
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It gets dark too fast which makes orienting oneself annoying since I only have a couple seconds until it gets too dark to see anything. The goal right also tends to spawn in weird places, maybe ensuring the ring is always above ground and partially covered would be beneficial.
if player keep's looking up the view can be vertically flipped, maybe limit rotation in the y-axis.
The sky and the terrain were pretty interesting contrast, I'm not sure if I liked it too much
It was much easier to find where I was from the coast lines. Maybe more identifiers that are less natural may help balance the game.
More weather stuff can be implemented to make the experience more realistic.
The objective is not too clear, I have no idea what to do in this terrain. The material of the grass and soil can be more complex rather than smooth shapes.
I think the game can make itself more challenging by introducing some other mechanic other than just health or stamina because they don't really matter much. You can only lose health if you fall down and since there is no time constraint, you can just take your time and not jump from hilly areas. And the stamina is also inconsequential since you can just stop moving for a couple seconds and get it all back.