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What did this game do well?

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The enemy design is really interesting, especially the bat.

I like how in-depth the PCG was and how huge the level generated was. I like the concept of jumping higher and higher. The game feel was also nice.

The designs of the map and the items (gems) are well thought and they do make the game more interesting and fun to play.

The fox is really cute! And overall a fun game with neat mechanics, especially with the enemies and the bat's gravity flip.

The physics of this game felt good. The mechanic of increasing jump power by collecting gems made the gameplay fun. I felt powerful being able to jump really high.

I like the map of the game, I think the obstacles were well places and interesting.

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What could this game have done better?

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The charactor is a little bit hard to control.

There was a lack of skill depth in the game, as everything felt random, there was no room for building any strategy it felt like. Sometimes the game mechanics felt a bit buggy as well.

May need more idealization on the map design. Sometimes it is kind of hard to jump to the top in a short period of time.

I was confused at first about what the bar on the left side was supposed to be, maybe you could add a little icon of the fox on the bar so that the player knows it's in reference to their vertical position! And not some kind of chargeable powerup

While this big map is generated with PCG, it's a shame that there isn't a new map generated per run. Because the goal of the game is to go up vertically, and the game ends after only a short distance due to the jump improvement mechanic, much of the current map is left unused/unexplored by the player. By making the map regenerate per run or by making the map much larger vertically, the player naturally gets to see more of the game's content.

The controls did not feel that responsive which made the gameplay a bit frustrating.