What did this game do well?
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A very interesting application of PCG where a solution is guaranteed, which is most welcome in games such as these. The ability to find better solutions than what are recommended, as well as the ability to actually reset the level, are more necessary than perhaps the devs expected - the devs had good foresight in adding the hint and reset systems. The art style is also cute.
The gamefeel is great and it is a great example of PCG in my opinion. I like the cute animation of the player and I receive great satisfaction after complete a level.
Very very very fun game! It's like solving a puzzle but with a cute penguin! I like how this game handles PCG and offers new experience to the player, very cool!
The game's levels were very fun to play, and I found myself sitting and playing the game for a while, because it was satisfying to solve the puzzle each time. The feeling of the roll and stopping was good, and the solutions were very logical.
To start, I'd like to say that I really enjoyed this game. It was good looking (minus maybe the UI), simple, and intuitive, which is different than simple. I really enjoyed hearing more about your pcg method in class. I believe it involved backtracking, which I find to be an elegant solution in general. Great job overall!
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What could this game have done better?
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Perhaps adding some variability in the map generation - making maps bigger/smaller or creating different obstacles (think 'Logical Journey of the Zoombinis' - Bubblewonder Abyss level <- check it out!) will make the levels more unique and exciting.
I think the game is well done in every aspect, I just wish to have some more mechanics.
Sometimes my penguin stucks at one place please help with my penguin
I found that the game didn't really get too much harder. I know it would be difficult with PCG, but I think different obstacles or a new element would keep the puzzles interesting and the player thinking. Also I think the hint shouldn't just flash the whole solution. I think it should be something a little bit more subtle to help the player solve it on their own/
I only have two minor comments for this game. I would have loved to see some 'prettier' UI. Of course, I know that there was a difficult time constraint, and I am sure that would have been a priority in later development. The other comment is that I wish you could move while the bounce animation plays. It did not seem logical that you would have to wait to move. Maybe you could even allow input but not execute the input queue until after the animation completes. Minor stuff, and again, great job overall.