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What did this game do well?

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The game provides sufficient challenge in most cases, giving the player obstacles that force them to jump or slide. The amount of work to get this working with 3D models and animations as well is worth mentioning.

Lots of nostalgia for endless runners with a rather pleasing aesthetic.

Simple but still interesting gameplay, the game feels different every time I play.

I liked the feel of it, as well as the ambience/environment/sound effects of it. It felt very playful and the animations fit it really well.

I like how the gameplay feels complete and the action of the player feels great with strong and immediate feedback.

Reminds me of temple run and subway surfers. You can keep playing if you want. I also like the sound of making turns in this game.

It's simple and fun! I like the texure, the movement, and the 'dying animation' when the player fails. It's really well integrated.

Classic endless runner game. I had fun playing the game and even managed to get a great score. The gameplay mechanics are simple to learn and are fun to engage with. The procedurally generated levels also create a good challenge and you never end up in repeating patterns.

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What could this game have done better?

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You see this a lot in early 3D platformer games (ex. Crash Bandicoot), but the 3D nature makes it hard to gauge how close a person is to an upcoming obstacle. This can make it hard to judge exactly when to jump and when to slide. Sometimes a newly generated segment will produce no obstacles, which does make things a tad awkward.

Would have liked turning early to fling my character into the ether. Can be hard to tell when to slide since the perspective does make it easy to discern. The BGM can probably drive someone insane after long enough.

The obstacle generation is too random currently, maybe set a difficulty value that increments as game goes on and generate obstacles based on the value(probability, etc.).

I think this game is extremely similar to several games out there (subway surfers, temple run, etc) maybe adding another element would be nice

The turnning of camera view can be laggy and I wish there are more mechanics other than jump and slide. I also expect there is a difficulty curve within the game.

The scene looks very empty, could do with some environmental elements to make it more completed a bit.

Maybe adding more variations / increasing difficulties over time is a good way to improve

I think the path can be made more complicated as there isn't really an increase in difficulty or speed as you keep going further and so the overall gameplay starts to feel a little stale sometimes. Also, occasionally, the movement required a slide followed by a jump but the obstacle under which you were sliding would hide the next coming object and so it felt frustrating to lose like that.