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Nice cutscene at the start, with smooth animations and solid customization options. The creepy vibe is undercut by broken text, buggy SFX, and unclear goals—sometimes the UI takes up too much screen space or lacks clarity. I got stuck under the house twice, and with no enemies or clear ending, it felt unfinished. Despite its complex controls, only a few seemed functional. I hope my feedback is helpful and look forward to seeing a stronger game in the future. Thanks for sharing!