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This is one of those things that's going to be up to the GM, and very much dependent on whether you're running a more pulp or more purist game. By default, the gods are all somewhere on a spectrum between rational independent entities and innate cosmic forces. And killing a cosmic force (even the personified expression of a cosmic force) might be a bad idea to begin with. However, engaging a god in its home (where it isn't manifested and has full power,) or finding a way to bind it, or pulling it into a fight with another god could all work.

In purist cosmic horror, winning against the gods---even in the short term---is generally treated as impossible. I tend to lean more pulp, with the gods as impossibly powerful and uncaring monsters, but still capable of being outplayed sometimes. In cosmic horror stuff I've run, players *have* worked out ways to kill gods---usually at great cost, and with immense risk.

Again, this is ultimately going to be up to the GM. For me personally, if the players come up with a means of attack that I can't imagine the god has sufficient defenses against, and they deliver it in a way that the god can't distance itself from, it'll work. And if a god falls, its Miseries are repealed---although they might be replaced with other ramifications from killing it.

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How would I go about engaging the gods in their own home? Where is the gods home? Especially the Outer God and King in Yellow.

The Flutist is difficult. You could reach it at the edge of the universe, or maybe through the Pale Country.

The King is easier. You can reach it in Carcosa. One of the investigations in Five Nasty Little Homes has a way there, and the King's cult has ways of getting there as well. The trick is in doing so without racking up a ton of The Play's The Thing tokens and turning into fiction.