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(1 edit)

Hello, got your game, running very good for the alpha. Died in first two runs, then I finished two runs fully before I got any bug and crash on next run (with RELIC FREIGHTER A), its seems that whenever room (maybe the ones I installed beyond starting rooms?) gets damaged, and I start repairs, repairs break the game. Tried with several different units, but it seems there is no difference.

Best of luck with game, looking great as it is! I consider this run as torment II+, you must run the game without rooms getting damaged, lol.


Message generated:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event2

for object oModule_repairAppliesCleanse:

DoAdd :: Execution Error

at gml_Script_crew_remove_keywordList

############################################################################################

gml_Script_crew_remove_keywordList (line -1)

gml_Script_anon_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0_561_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0

gml_Script_anon_gml_Object_oModule_repairAppliesCleanse_Create_0_502_gml_Object_oModule_repairAppliesCleanse_Create_0

gml_Object_oModule_repairAppliesCleanse_Step_2

(1 edit)

Hi, thanks for submitting these reports. This bug has been fixed in the latest version of the game, Alpha v0.0.5a. We definitely recommend downloading it before you start your next run.  Glad you're having fun with the game! 

(I've deleted your other posts about this bug since it has already been fixed.)

Thanks, will do!