Would you be interested to help build the most basic version of your wild room generating program for WebXR and open source it so people can build levels in WebXR? The Oculus Quest play space is exposed to the web so that's a start.
Viewing post in v 0.4.4 (persistence) comments
Not at the moment I'm affraid :( I might help with just describing how I do that, what to avoid, what to use, etc. But it still changes and I'd prefer to focus on delivering the game.
But, I do consider releasing sources a while after the release and I am open to get impossible spaces to other tech/engines. But that's after the release :(