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(3 edits) (+2)
  • Very polished feature rich game. I feel it could benefit from general hints and tooltips.
  • Then again, perhaps this game is stylistically tailored towards those who enjoy a frustrating experience where you figure it out through trial and error. 
    • I found it quite frustrating and I feel it might lose some people due to this. 
    • I think the game could benefit from some hints after a certain number of deaths in the early waves of The Mines, eg. try retiring early to save up cash for the perks.
  • I didn't realize  the list of things next to the levels were perks and that the number next to them was the resource cost to unlock.
    •  I also did not realize that you have to click the number to buy the perk. 
  • I found the loop of farming the first stages of The mines to unlock perks feels a bit grindy.
  •  For me it was impossible to progress beyond wave 3 without unlocking a 3rd layer to stack in.


    • An idea would be to introduce some of the power-ups in the early stages when the game is more difficult to have a less steep early difficulty curve.
    •  It was also not obvious to me how some of the power-ups worked so tooltips would help here as well. 
  • I feel that the music in this type of game(in the first level) could benefit from more variety or a random selection from a pool of tracks, to avoid a feeling of repetitiveness and listening fatigue. This is because you spend a long time grinding in each level which already adds a lot of friction for the player so the music variety could be used to release or reduce some of this. 
  • I think this game has a lot of potential and the visuals are great. I just struggled a bit with the early game balance 

Edit:

  • Played level 2 and enjoyed it a lot more. I feel the attack 2 ahead or  range3 are the most powerful as they allow you to not drop hearts while dropping resources thus get further. This disincentivized me from picking other power-up.
  • The shield feels weak as it only blocks 1 hit. The extra damage paired with the  attack 2 ahead and the range3 on its own, actually allowed me to clear the second level twice.
  • The music in this level felt more like something I could listen to for longer periods.

Edit2:

  • In my opinion the range3 is by far the most powerful and might be a bit too so. I managed to get to wave 36 on level 3 with ease. As long as you don't make a mistake I think you can keep going without dropping a single heart.
  • Overall I would say once you add the power-ups it's pretty fun, the beginning is just a bit rough. This might be because I initially played it at a pit of a slower pace, trying to think my way through. The art is quite lovely and I came to appreciate it especially in the golem design the more I played.