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Thanks. Can I replace the internals in "resources\app\public\data\scripts" as an alternative? I want to change those lines in "script.nar," but it seems invalid. Is it possible to integrate the changes made to the .nar file into the game process?

I notice that Narrat belongs to some kind of JavaScript webpage or integrated app, so I also tried to modify HTML elements using "Ctrl+Shift+i" on the executable, which is "F12" in the browser. However, the modified cache information will be lost when the window is closed.Those result can only be stored and displayed temporarily in the current HTML.

I would expect its possible to edit the nar files, but I don't know enough about the engines inner workings (i didnt maks it) to know how well that would work 

Good reply. I will mention it in the community. Thank you.