I love low poly games like this, thanks! I think the map boundaries should be more visible, I kept hitting invisible walls until I learned what the play area is. I don't think presents should have collision, if I have elves at my heels I don't want to stop moving when I'm aiming for a present. Or, if that's the point, decrease the elf speed an make me pack the present before collecting or something, so I have to calculate whether I have enough time to stop and pick it up