Thank you so much!
You are correct, I seem to have missed a table when I was doing layout! Going to correct this immediately but essentially:
- Fail with consequence
- Fail without consequence
- Fail without consequence
- Success
- Success
- Success. Add 1 to their zombie meter.
Zombie trait 2d6 is similar to D&D rolling with advantage, so it is choose one dice result out of the two.
So zombie meter points can be accumulated as the game goes on, and used as needed/wanted in the later part of the game narrative.