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(1 edit)

Thank you so much!

You are correct, I seem to have missed a table when I was doing layout! Going to correct this immediately but essentially:

  1. Fail with consequence
  2. Fail without consequence
  3. Fail without consequence
  4. Success
  5. Success
  6. Success. Add 1 to their zombie meter.

Zombie trait 2d6 is similar to D&D rolling with advantage, so it is choose one dice result out of the two.

So zombie meter points can be accumulated as the game goes on, and used as needed/wanted in the later part of the game narrative.

Thank you so much for the clarification!!! Super helpful.