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Right now, there’s nothing that needs testing because it'll be about a month before I have enough content ready to dive into again. Once we’re there, testing usually breaks down into two parts. First, we’ll do a concept test to get a feel for the content, seeing how it plays, what could use expanding, and what might need trimming. After that, it’s all about the game tests. finding bugs, catching any spelling errors, balancing encounters, and ironing out anything that might be frustrating for players.