Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

No, what I meant was how io/WavExporter.gd is connected to the export option and how export is  managed.
also you can check the proposal for the features on which we are thinking to work after your approval and include them in next release

That’s why I mentioned the IOManager class. That’s where the GUI is connected to the logic behind the export process. That’s where user interactions are handled, and then an exporter class handles the rest.

(1 edit)

could you please how options were add to export button for different  file types because we could not find how the option were added to the export button option list.

Also please take a look at discussion in the repo because we need you feedback and support .

https://github.com/YuriSizov/boscaceoil-blue/discussions/40#discussion-7331263

Sure, I’ll get back to you on GitHub.

(+2)

Please stop posting the same question over and over. As I’ve said, I’ll get back to you on GitHub once I have time. I appreciate your desire to help, but spamming is not helpful.