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not sure if you can answer, im new to stuff like this. How do i get the clothing layers to stick to the player? when i animate the layers don't line up with the player. Animation times are the same on both layers. Do i have to use masks?

Did you find a way? I wrote a whole application for layering sheets on top of each other sequentially with export to Unity to make my life easier in the future. :))

Kind of like a custom character creator.

(+1)

yes tried it, didnt look right

Deleted 1 year ago

I just threw all the layers into photoshop. Not sure if that's the best way. But It works I guess. 

I know it was asked a long time ago but still. If you are using Unity, just open sprite editor for each png and slice it by cell size with 80x64, in this case. Dont forget to apply. Using that for each png files will position them correctly on the animation, as they all have the same pivot and size.