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(1 edit) (+2)

fixed error where friendly spells targeted enemies instead of friends (!!)

made early game rng more forgiving. added additional supplies to dungeon 1 and 2. enemies now drop slightly more gold. overworld encounter rate is reduced. enemies are now marginally more likely to attack a defending character. "Grit" now heals poison and other weak status. "Restore" MP cost reduced to 3, "Fine" to 2. Sorceress class skill changed.