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(2 edits)

Hey you didn't put your email on here so I'm putting your playtest report here.

(Edit: Just so you know I think I found your email so I sent an email to it with the report too. If you don't see it then I probably got your email wrong.)

Game: Dodge'n'Grab

Developer: Gavin Bayer (Gavin N. Bayer on itch.io)

Playtester: Veronica

Date & Time: 10/11, 6:50pm

Version: Released(?)

Build: WebGL

Play Sessions: About two minutes

Positive: Easy to play, functions fine, interesting concept with projectiles that destroy enemies and collectibles

Suggestions: Score counter and game over screen, difficulty progression, allow for wasd controls too, aim projectiles different directions maybe

Major Issues: None found

Notes: The collectibles look a little weird because they have uneven lighting while the cubes have flat light. The player can go offscreen, though they don't fall out of bounds so I didn't consider this a major issue. Itch page could use a little more content.

You got my e-mail right - that was pretty dumb of me to forget my e-mail. I was so focused on the game itself, lol