Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It includes everything except the "Bonding Time" early-access demo. The story portion "ends" after the big scene at the end of the hideout, but you can still backtrack and re-visit any missing side events.

It also has all the content from the pre-alpha demo; the above save file is provided for people who want to skip that part of the game and go straight to the new parts of the demo.

Well that's kinda unfortunate for the Bonding Time, but thanks for the info! I just found myself in the next CG event by wandering through more trees. A LOT more trees..

Additional question: How do you get to Secunda?

Did you explore all areas? In this demo, you acquire the 'Blue Orb', which allows you to use the blue elevators. The blue elevator in the northwest of the deep forest should be usable this way, leading you back to a previously inaccessible section of the first stratum. There you'll find an elevator to Secunda's workshop.

Okay...so this time I used my brain...and used the map. Probably shoulda done that before. Anyways, thanks for the advice.

(1 edit)

Noticed there is a blue event at the edge of the void after coming back up the elevator, but the bars are blocking the way. Is this intended, or is there another way in?

If it's what I think you're referring to, you might want to warp back to the save point closest to the event. A path may have appeared... 👀

I did not know how to use the warp function until now. Thank you. Very interesting plot you are developing here. Is the 25 sol fragment crystal requirement something that will only possible near the end of the final game, or mid-way?

It will be possible to meet requirements as the player progresses through the game.