this is how its fit the theme(maybe...):
- collecting gems with purpose:
- the player need to plan their route to collect gems while avoiding obstacles so this involves making careful decisions about when to jump or dodge
- obstacle avoidance:
- as the boulder appear, the player must think ahead and plan how to navigate the path without losing
- strategic planning of movement:
- since in an infinite runner games, players must time their jumps and movements precisely so it requires planning ahead based on how the obstacles are laid out
or if this doesn't make sense give me a list of what i can change