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(2 edits)

I absolutely adore this adventure, this adventure is a 10/10, this adventure is my bread and wine. 

There are so many vibes and aesthetics, all dark and demented yet all blissfully executed and fantastically realized, you've got imagery of a messed up medieval church, you could have an apocalyptic feeling running between ruins to avoid the most creative undead this side of Dark Souls, the sentient-pig-hivemind-cult is like if R.L. Stien got up on the top ropes and power bombed a dark fantasy book, I hurt my jaw I gasped so hard when I saw the toy makers manor.  

The tables are expertly written, everything one could need running this adventure (potentially running others as well) is here and the writers must be such RPG gigachads that they turned the Head Hunting table into an essential mechanic that makes or breaks the session in the most grotesque yet creative ways.

And the mechanics! Never has a risk and reward system been so well written in any RPG book potentially ever, when you try and hide from the Watchers you need to be quiet and how do we know what is loud? Well of course if THE TEXT IS IN CAPITAL! Not only did Hexog never miss when an action would be loud the capital=loud idea comes as naturally as rolling d20s for skill rolls my guy! 

Let's take a second to talk about the quotes, these quotes are the best pieces of flavor text since the entire in world book series' in Skyrim, they just ooze with dark fantasy style, the only flaw with them is that there aren't more. I am mad at Ben Milton for restricting the page count to 15 because imagine 20 pages of this, imagine 30, hell imagine a hundred!

And of course the enemies are good, the NPCs are creative, I want the art as tattoos, sorry I'm gushing it's just that this adventure is gush worthy.