The sideway spikes are meant to be traversed through other methods (Zombies can die on spikes and give you a new platform to jump on!) and aren't meant to be jumped over, haha. I think though implementing Coyote time could be a neat challenge, as im not quite sure how to do that!
Also I will try to make dialogue advance faster, I tried to make dialogue short so that it wouldn't be a problem (as I didn't quite know how to program it in effectively lol)
I apologize as this is my first real foray into a "full" game, and this is my first jam. But I apperciate your comment!
Edit: That would be what I would say if I had version controlled properly before exporting and all of my work hadnt corrupted. I dont think I can fix the coyote time or dialouge thing.. if I manage to uncorrupt it, ill fix it haha