Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

You shit on your own games too much from what I see in the comments and the cat one. I am extremely hard to convince something is good and I'm convinced.   

To be more specific: You expressed a quiet anguish, a whisper most of us ignore and dismiss into a fully fleshed game. You described this anguish entirely, through the brilliant dialogue which has enough content to be thought-provoking but not too much that it becomes inacessible and opressingly depressive audiovisuals. Speaking of dialogue, the first 8 minutes of this game are the best written thing I ever read. I absolutely love the metaphor of ''black hole of personhood'' and the opening sequence was strong and immersive, an abyss pulling you in by starting with a relatable but uncommon setting.  

And you know what they say about abyss.      

I watched a video instead of playing the game so I can't say anything about gameplay, but I was amazed by the ambience, atmosphere and plot you created. Like an innovative piece of philosophy, it's obvious and I wish I thought of it first. There are some parts which I don't see connected to the main theme, such as the frozen coffe cup, but nevertheless remain very interesting to contemplate.

(2 edits) (+1)

thank you, you are too kind

(1 edit)

Gameplay is pretty straightforward. Arrow keys to move, interact  and progress through dialogue. Items are lighter in color than the background so you'll notice them. Soundtrack is simple and immersive. Nothing more complicated than it needs to be, that would take away from the whole. 

Edit: The coffee cup was interesting for sure. I wonder about that a little, not in a bad way though.